The same cave, kept alive across a decade.
iVenture is a project a father keeps returning to with his two sons. Every few years the technology changes; the cave doesn't.
An iPhone dungeon, built by hand
The first iVenture: a Zork-style adventure built for the iPhone. Dad wrote the engine; a teenage son drew the title screens and dreamed up the puzzles.
A rewrite, and a language of its own
A ground-up rebuild, this time with a little language of its own, so a cave could be described instead of coded.
Online, and dreaming of a voice
The cave moved online, playable in a browser, with dreams of an Alexa skill, a build-your-own-cave tool, and a Magic 8-Ball that hands out hints.
The characters wake up
The same cave, but now you type like a person and the characters answer in their own voices, with a graphical version and a living, self-running world on the way. Sixteen years on, the cave thinks back.